What I work on
My work lives at the intersection of low-level systems and product impact: dynamic recompilation, performance analysis, fuzzing, compatibility, build automation, and debugging across architecture boundaries.
Software Engineer II · Microsoft
I’m Justin Becker, a systems-minded engineer focused on emulation performance. At my day job, I work on CPU emulation for Microsoft Prism Outside of work, I have been working on LANBucket, a zero-config local file sharing app for Windows. I’m also a PC gamer, with a particular fondness for Civilization VI and Factorio.
About
My work lives at the intersection of low-level systems and product impact: dynamic recompilation, performance analysis, fuzzing, compatibility, build automation, and debugging across architecture boundaries.
I care about root causes, measurable wins, and thoughtful tooling. I’m comfortable in assembly listings, debuggers, CI pipelines, and the last mile of polishing a user-facing experience.
Experience
Engineer on the Prism emulator team, enabling dynamic recompilation of x86 and x64 binaries on ARM64 and improving compatibility and performance across Windows.
Built native Android and Android TV business intelligence experiences in Java and Kotlin, including Bluetooth Low Energy presence-based workflows.
Worked on aerospace mission planning, simulation, and production data systems using C#, F#, Java, Kotlin, and InfluxDB-backed monitoring.
Contributed to mission-critical Java software and helped modernize legacy web services with AngularJS, Spring, and MongoDB.
Projects
A high-performance, zero-configuration local network file sharing app for Windows, built with C++ and WinUI 3.
Researched and implemented computer vision classification workflows using OpenCV for a robotics team environment.
Built real-time control software on Arduino to guide a faux space lander during its mission.
Leadership
Led the 75+ person organizing team for Bitcamp, one of the largest college hackathons in the United States, and directly managed directors across technology, logistics, sponsorship, marketing, and experience.
Managed a 22-person cross-disciplinary team planning power, networking, A/V, travel, volunteers, workshops, and operations for 1,300 participants.
Contact
I’m always happy to connect about low-level performance work, developer tooling, Windows systems, side projects, or why Factorio has a suspicious ability to erase an entire evening.
Email is the best place to start. If you want to chat about engineering work, interesting systems problems, LANBucket, or something you’re building, reach out.
Based in Seattle, WA · Software Engineer II at Microsoft
Resume